This front matter identifies the book Read Write Own by Chris Dixon, published by Random House in 2024, and opens with a Freeman Dyson quote about messy innovations.
The book's central thesis argues the Internet is entering a new eraā"Read. Write. Own."āin which blockchains, tokens, and protocol-based networks shift power from extractive corporate platforms to user ownership and new economic incentives.
The table of contents outlines a structure that explains protocol and corporate networks, how blockchains and tokens work, tokenomics and governance, regulatory issues, and promising applications such as social networks, games, NFTs, and AI.
The author emphasizes practical design and adoption questionsācommunity-created software, composability, take rates, token incentives, and the "iPhone moment"āwhile acknowledging legal and economic challenges to making ownership a public good.
The internet began as an open, permissionless platform where anyone could create, share, and own digital content, spurring a golden era of innovation in the 1990s and 2000s.
Since the mid-2000s, a small number of large tech companies have centralized control, concentrating search, social, app store, and e-commerce traffic and turning the network permissioned.
This concentration delivered broad access and many free services but undermined choice, data privacy, startup viability, and creator autonomy by enabling platforms to change rules and extract value.
The shift produced significant negative externalities, including pervasive surveillance driven by ad-based business models, widespread use of ad blockers, and privacy becoming a competitive marketing point rather than a universal guarantee.
om Incubation to Growth
14 Some Promising Applications
Social Networks: Millions of Proļtable Niches
Games and the Metaverse: Who Will Own the Virtual World?
NFTs: Scarce Value in an Era of Abundance
Collaborative Storytelling: Unleashing Fantasy Hollywood
Making Financial Infrastructure a Public Good
Artiļcial Intelligence: A New Economic Covenant for Creators
Deepfakes: Moving Beyond the Turing Test
Conclusion
Reinventing the Internet
Cause for Optimism
Acknowledgments
Notes
Index
OceanofPDF .com
Introduction
The internet is probably the most important invention of the twentieth
century . It transformed the world much as earlier technological revolutions
āthe printing press, the steam engine, electricityādid before.
Unlike many other inventions, the internet wasnā t immediately
monetized. Its early architects created the network not as a centralized
organization but as an open platform that anyoneāartists, users,
developers, companies, and othersācould access equally . At a relatively
low cost and without needing approval, anyone anywhere could create and
share code, art, writing, music, games, websites, startups, or whatever else
could be dreamed up.
And whatever you created, you owned. As long as you obeyed the law,
no one could change the rules on you, extract more money from you, or
take away what you built. The internet was designed to be permissionless
and democratically governed, as were its original networks, email and the
web. No participants would be privileged over others. Anyone could build
on top of these networks and control their creative and economic destinies.
This freedom and sense of ownership led to a golden period of
creativity and innovation that drove the growth of the internet through the
1990s and 2000s, leading to countless applications that have transformed
our world and the way we live, work, and play .
And then everything changed.
Starting in the mid-2000s, a small group of big companies wrenched
control away . Today the top 1 percent of social networks account for 95
percent of social web traffic and 86 percent of social mobile app use. The
top 1 percent of search engines account for 97 percent of search traffic, and
the top 1 percen t of e-commerce sites account for 57 percent of e-commerce
traffic. Outside of China, Apple and Google account for more than 95
percent of the mobile app store market. In the past decade, the five biggest
tech companies grew from about 25 percent to nearly 50 perce nt of the
market capitalization of the Nasdaq-100. Startups and creative people
increasingly depend on networks run by megacorporations like Alphabet
(parent of Google and YouTube), Amazon, Apple, Meta (parent of
Facebook and Instagram), and Twitter (rebranded as X) to find customers,
build audiences, and connect with peers.
The internet got intermediated, in other words. The network went from
permissionless to permissioned.
The good news is that billio ns of people got access to amazing
technologies, many of which were free to use. The bad news is that for
those same billions, a centralized internet run by a handful of mostly ad-
based services meant fewer software choices, weakened data privacy , and
diminished control over their online lives. And it became much harder for
startups, creator s, and other groups to grow their internet presen ces without
worrying about centralized platforms changing the rules on them and taking
away their audiences, profits, and power .
Even though Big Tech companies deliver significant value, their
services come with considerab le negative externalities. Widespread user
surveillance is one issue. Meta, Google, and other ad-based companies run
elaborate tracking systems that monitor every click, search, and social
interaction. This has made the internet adversarial: an estim ated 40 percent
of intern et users use ad blockers that protect against tracking . Apple has
made privacy a centerpiece of its marketingāa thinly veiled dig at Meta
and Googleāwhile simultaneously exp